Delayed Gratification

A series of studies on delayed gratification in the late 60’s brought young children into private rooms and sat them down in front of a marshmallow. Researchers offered the children a deal: they could have one marshmallow straight away, or they could wait a certain time and then have two. You can watch a re-enactment of the experiment below.

The children were then followed periodically throughout their lives — the group who waited patiently for the second marshmallow succeeded in whatever capacity they were measuring at the time, lending evidence to the fact that being able to delay one’s gratification can have a significant impact on future success. With the ubiquity of the web demanding a personal level of comfort with distraction and an ability of manage cognitive load, I wonder about the effects of social media in schools.

When we talk of blocking social media I fear that what we are actually doing is denying students the ability to develop the willpower to delay gratification. I’m not a social media evangelist. I hardly use Facebook but the reality is that these platforms are de-facto extensions of our collective identities and demand our attention. Many schools have in their vision statements something about personalized learning or having students take greater responsibility for their own learning.  In the case of Facebook (or any other social media platform), students need to be able to learn how to manage their attention and I think that the best place to do this is under the guidance of their most readily available mentor – their teacher.

Make Chrome Store Games With Construct 2

Construct 2 is a relatively new HTML5 game making tool. Currently available only on PC, this powerful engine allows you to make Chrome store & Facebook Games, with zero game making or programming experience.

There are lots of tutorials available, but if you are the type that feels that they need a bit more direction than you can currently take a Construct 2 course on Udemy for $149.

Catch a short demo of Construct 2 by the Scirra team.

The Facebook Effect

“From Sixdegrees to Friendster to Facebook, social networking has become a familiar and ubiquitous part of the internet.” – David Kirkpatrick

The Facebook Effect: The Inside Story of the Company That is Connecting the World by David Kirkpatrick, provides a fascinating insight into the development of and the people behind Facebook. From near acquisitions from a host of tech companies including Yahoo and Microsoft, to Mark Zuckerberg hedging his bets initially, and continuing working on a file sharing application he named Wirehog, all while Facebook grew into a multi-billion dollar company.

Whilst the first 100 pages or so basically recounts the early history and the ensuing legal battles that Zuckerberg faced initially about intellectual property, the rest of the book goes into detail and recounts the many defining moments of both the company, the co-founders and the major players behind Facebook’s success. It is fascinating to read about the company as it grew from a dorm-room at Harvard into a business that is now valued at over 20 billion dollars. The talent that was behind Facebook was incredible – just to name a few:

Dustin Moskovitz – cofounder Facebook/ now working on a project named “Lille”

Charlie Cheever – Quora founder

Adam D’Angelo – Qoura co-founder

Steve Chen – Youtube co-founder

Mark Andreeson – author of Mosiac (the first web browser)/ co-founder on Ning

Chris Hughes – Obama administration social media campaign organizer/ Jumo Founder

Sean Parker – Napster, Plaxo

Matt Cohler – Benchmark Capital (venture capitalist firm)/ General Manager LinkdIn

The concept behind online social networking is not new. Something like Facebook was envisioned by engineers who laid the groundwork for the internet. In a 1968 essay by J. C. R. Licklider and Robert W. Taylor titled “The Computer as Communication Device,” the authors asked, “What will on-line interactive communities look like? In most fields they will consist of geographically separated members, sometimes grouped in small clusters and sometimes working individually. They will be communities not of common location, but of common interest.”

Aside from pockets of innovative teachers, education is still slow to adopt the concept of social networking. The main concern is privacy, litigation issues and for a lot of teachers, a fear of the unknown.

James Grimmelmann, an associate professor at New York Law School explains, “Facebook has severe privacy problems and an admirably comprehensive privacy-protection architecture… Most of Facebook’s privacy problems are… natural consequences of the ways in which people enthusiastically use Facebook.” One of Grimmelmann’s central points is that the violations of privacy that occur on Facebook are frequently the result of the behavior not of the company but of people a user has accepted as friend. This is the point that most people who resist the use of social networking in education miss – it isn’t the tools, but the people who use the tools. This is why we need to be educating our students about safe, effective and ethical behaviour in an online environment. Schools need to be doing this – because if they don’t, who will? Schools also need to be cultivating the next batch of Mark Zuckerberg’s – and this won’t happen if we keep pushing the ‘back to basics’ and standardized tests mantra.

Mark Zuckerberg is a true entrepreneur, a fascinating individual and has as a slogan, “Don’t be lame.”

In 2011 I’m going with this slogan, “Don’t be lame.” – What will your’s be?